Profile PictureLogan Miller

Procedural Rocket Fire/Plume Shader

$1+
7 ratings

Hey everybody! This is a 100% procedural rocket fire/plume shader made in Blender for all your rocket/sci-fi/space scenes. As shown in the image above, the shader allows you to control the "throttle", turbulence, amount and position of the shock cones/diamonds, the brightness (as an exponential and linear function), and of course the leading and trailing colors of the fire.


It's built to work in both Cycles and Eevee and is a volumetric shader (though since only the volumetric emission is used, it is surprisingly quick to render).


I'll be posting a tutorial on how to build a slightly less extensive version of this on my YouTube channel if you wanna check that out.


I hope y'all have fun using this for your projects and as always, happy Blending : )

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You'll get the procedural rocket fire shader (included in a small demo file)

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$1+

Procedural Rocket Fire/Plume Shader

7 ratings
Add to cart